Metaverse is an RPG set across many different
worlds, it’s designed to be a played across quick sessions with short story
arcs; above all it’s supposed to be quick, easy and fun.
It’s a d6 system and it’s very GM led, it’s not designed
to be very competitive or have strict rules, so don’t play these rules if you
want to have lots of structure to help determine what is or isn’t possible or
what you/your character can or can’t do, the rules are only there to support
things like combat situations etc.
The idea stems from when a friend and I used to
play RPGs when we were younger. We never played with any official rule sets
like D&D etc. we just made up a story, drew some maps, worked out a quick
set of simple rules and got playing; the problem with this kind of system is
that you don’t get as much of a sense of character progression because the
sessions were always short and when we came to play again (usually months
later) we came up with a new story etc.
What I’ve tried to do with Metaverse was create a
system where you could play all the different story ideas you’ve ever had, but
combined into a single system with a single character for consistent
progression with a simple set of rules that doesn’t take ages to relearn every
time you play.

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